Lessons from Camp Hex 22 January 2022, Ecen

The nine sprints we planned for Camp Hex are now done, and while the scope for Camp Hex was a lot better (read “smaller”) than for Network: Override, we still feel it was too big, however we did learn a lot in the process.

Read more

Camp Hex 06 July 2021, Ecen

During spring we came to the decision of putting Network: Override on hold for now. We feel that we’ve simply made to many cool systems, and too little game, and turning it into a game feel too daunting of a task now.

Read more

Weekly 6: Main Theme 31 July 2020, Ecen

This week has been some much needed time off for both me and Algot. Likely, so may the next couple of weeks be too as exam season starts. So expect a two week break in weekly updates.

Read more

Weekly 4: World Generation 17 July 2020, Ecen

The basic hacking gameplay mechanics are now as done as they can be at this stage, so this week we started work on generating the world and the content in it.

Read more

Weekly 3: Network Map and Shaders 10 July 2020, Algot

This week I have worked on the network map, while Ecen has worked on web pages and the general hacking system. The nodes in the network map position themselves by pushing other nodes away, more the closer they are, and pulls on the conne...

Read more

Weekly 2: Gameplay Fundamentals 03 July 2020, Ecen

After finishing the great refactoring last week, our primary focus is on getting the fundamental gameplay elements into place. Most of Network: OVERRIDE is console-based, but there is one central graphical component: the network map. Alg...

Read more

Weekly 1: Linehandler and Tweening 26 June 2020, Algot

Little less than a year ago, I decided to make a text editor for this game. For this, some way of converting ‘Logical’ lines (those separated by \n) to ‘Physical’ lines (Those separated by the limitation of the screen width), would be ne...

Read more

Weekly 0: Friday Facts and SilverTiger 19 June 2020, Ecen

This week we started work on Network Override for this summer. As a fan of Factorio and their weekly Friday Facts, I suggested to Algot that we should also do a weekly update. It seems like a good practice in order to be transparent abou...

Read more

Analytics 30 May 2020, Ecen

When you open a store, you might be quite interested to know if anyone enters your store or not. You might like to know which things are the most popular. This is why you keep an eye on if anyone enters, rather than hiding in the back ro...

Read more

Codahedron: Online 19 May 2020, Ecen

The website design is now more or less finished, atleast as far as a website design can be finished… Welcome to our site!

Read more